Keep Polygon Objects

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  • #5889
    LlocLloc
    Participant
    • Topics started: 1
    • Replies written: 1
    • Total post: 2

    Hi.

    I have a request.

    When updating a scene, could it be possible to have an option to keep old polygon objects that are not updated. In order not to lose parameters (material info, thong tags….)

    I know that it is achievable by using polygon objects nested in nulls, but I prefer using only polygons without nulls.

    It would result in an empty polygon object (with 0 points) with its tags.  So that in the future when I have that material again, nothing is lost.

    I hope what i say is clear to you.

    #5900
    DinnyeDinnye
    Keymaster
    • Topics started: 0
    • Replies written: 50
    • Total post: 50

    Hi

    I think technically is possible. But its use can be confusing. I will check it.

    #5901
    LlocLloc
    Participant
    • Topics started: 1
    • Replies written: 1
    • Total post: 2

    Thanks. By the way, my concern is that when polygons are nested in nulls, they are all named “Polygon” which is not really convenient when you want to select a specific one. That’s why I prefer to work with polygons that have the name of the material.

    Maybe it would be less confusing if you rename correctly the polygon objects.

    Cheers!

     

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