UV map tiling and rotation on material editor

Welcome to Din3D.org Forums Bug Report 3ds Max UV map tiling and rotation on material editor

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #58
    kino
    Participant
    • Topics started: 1
    • Replies written: 0
    • Total post: 1

    Hello, When Din3D importer creates Standard materials with Diffuse maps, on Diffuse map bitmap’s “coordinates” -panel, there are tiling and rotation settings applied. Usually these parameters are not recoqnized by most exporters for 3dsmax. Problem with UV coordinates is visible when objects using materials with this kind of mapping are exported and brought to game engines for example. We would be using Unity3D to display our models. Applying the mapping coordinates directly to the object UV channel ensures that UV coordinates will be exported correctly. Could this apporoach be used in Din3D? Best regards, Jukka

     

    #129
    Dinnye
    Keymaster
    • Topics started: 0
    • Replies written: 67
    • Total post: 67

    In 1.10 version possible to check “Use Real World Texture Scale”. In the 1.12 importer improvement UVW rotation.

    I bet that you use version 1.09. smiley The goal was to develop the export max to other programs. I’ll see what can be done about it. Currently the first priority the plugin accelerate

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.