Hi.
I have a request.
When updating a scene, could it be possible to have an option to keep old polygon objects that are not updated. In order not to lose parameters (material info, thong tags….)
I know that it is achievable by using polygon objects nested in nulls, but I prefer using only polygons without nulls.
It would result in an empty polygon object (with 0 points) with its tags. So that in the future when I have that material again, nothing is lost.
I hope what i say is clear to you.