Plugin releases

Hi,
In this week i released the plugins new version.

The most important thing is the exporter format is changed. I implement a new feature (Separate by elements), that was why I needed it.

So you need update the importer plugin if you use the exporter. The full change-log is available here. They contains lot of bugfixes, and many improvements, so i recommend to use it.

And one more thing. In Cinema 4D R21 the plugin licensing was changed, because C4D licensing was changed.

Regards

Dinnye

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header-image-din3d-importer-for-3ds-max

Din3D importer for 3ds max

Din3D files quickly and simply imported in AUTODESK 3ds Max. It is suggested for those ArchiCAD users who use 3ds max for the model visualisation. It Significantly cleanses the geometry of the model there by reducing the time spent to repair your model. Replacement of model is also possible while all the settings remain the same.

The objective of the development of this file format was that it could, as much as possible, provide the visualization programs with the information of the structure and hierarchy of ArchiCAD beside the 3D model. There is possibility to transfer much more information than with the simple 3ds file format.

Significant speed acceleration in 1.5 version
Din3D Connection

Features

Selective importing The following ArchiCAD’s content can be imported:
  • 3D model
  • Lights
  • Cameras
  • Materials
  • Textures
Usage of different filter levels You would like to see again the 3D model in a meaningful structure. There is no obstacle to it. You can use these filters, either individually or in combination.
  • Stories
  • Classes (wall, ceiling, etc….)
  • Layers
  • Elements
  • Materials
  • In addition, it is possible to import ArchiCAD objects as single objects.
High polygon optimization. The importer tries to minimize errors in the 3D model. It offers the following features for it:
  • Welding vertices
  • Automatic edge calculation
  • Remove Double Faces
  • Reduce Multiple Edges
  • Remove Coplanar Faces (in windows)
  • Remove Zero Area Faces
  • Fix normals after smooth
  • Significantly reduces the number of Open Edges
Others
  • Significant speed acceleration in 1.5 version
  • I use own algorithms, because the 3ds Max built-in was very slow
    • Vertex Welding
    • Smooth Group Calculation
  • Support single or multi Material
  • Gamma corrected Material Colors
  • Vray Wire Color compatible input possible
  • UVW vertex weld
  • Possible use ‘Real World Texture Scale’
  • Presets
  • Scale conversion
  • Unicode support: different language characters can be received correctly from ArchiCAD.

Download

Actual Version: 1.86
(2023-08-04 Changelog)
 
Download and try Din3D importer plugin for 3ds Max.

In Demo version you can import 10 times, but model update is not possible. Din3D importer for 3ds Max is available now for 59 Euros in webshop.

Remember that the importer plugin itself is good for nothing. To use it, you’ll need the exporter as well. The Din3D exporter for ArchiCAD is available free of charge.

System Requirements

3ds max compatibility:

Usage

Trademarks

The copyright of the Din3D plugin is by István Pozderka.
ArchiCAD is registered trademark of Graphisoft.
3ds Max is registered trademark of Autodesk.
Cinema 4D is registered trademark of Maxon.
All other trademarks are property of their respective owners.
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header-image-din3d-importer-for-3ds-max

Din3D importer for 3ds max changelog

I’m going to assume the main changes I’ve made on plugins. So that the connections in the export and the import plugin could be followed, I listed them aside each other. I tried to pay much attention on the compatibility, but please use the latest version to avoid problems.

See the complete changelog here.

Din3D format
v1.86 (released 2023-08-04)
  • Bug fix:
    Fix in vcredist download

v1.85 (released 2023-04-17)
  • New feature:
    Available for 3d Max 2024

  • Bug fix:
    Fix missing vc redist

v1.84 (released 2022-04-17)
  • New feature:
    Available for 3d Max 2023

  • Bug fix:
    Failed to create texture path

v1.83 (released 2021-04-14)
  • New feature:
    Available for 3d Max 2022

  • Bug fix:
    Crash, when does not possible to create texture path

v1.82 (released 2020-04-07)
  • New feature:
    Available for 3d Max 2021

  • Bug fix:
    Dummy objects Ignore Extents

v1.81 (released 2019-11-03)
  • Bug fix:
    UV weld parameter store

  • Bug fix:
    If not check UV weld, then wrong UV coordinates

v1.80 (released 2019-10-07)
  • Preparation for the 2.50 version of the exporter
  • New feature:
    Split by elements

  • New feature:
    User modifiable separator sign

  • Improvement:
    In Dummies creation

v1.74 (released 2019-05-05)
  • New feature:
    Available for 3d Max 2020

  • Bug fix:
    UnInstaller Bugfix

v1.73 (released 2018-04-07)
  • New feature:
    Available for 3d Max 2019

  • Improvement:
    Change installer

  • Bug fix:
    Fix Illegal texture path crash

v1.72 (released 2017-07-31)
  • New feature:
    Available for 3d Max 2018

v1.71 (released 2016-09-26)
  • Bug fix:
    VcRedist Fix in installer

v1.70 (released 2016-07-11)
  • New feature:
    Available for 3d Max 2017

  • Improvement:
    Change links, etc…

  • Bug fix:
    Small internal bugfix

v1.61 (released 2015-04-18)
  • New feature:
    Available for 3d Max 2016

  • Bug fix:
    Updater

v1.60 (released 2014-10-15)
  • Preparation for the 2.20 version of the exporter
  • Improvement:
    Separated objects contains lights (AC18 required)

  • Improvement:
    Light Names (AC18 required)

  • Improvement:
    Cameras Hierarchy

  • Bug fix:
    Separated Objects Memory Error

  • Bug fix:
    Installer

v1.52 (released 2014-05-02)
  • New feature:
    Available for 3d Max 2015

  • Improvement:
    Better Drive Detection

  • Improvement:
    New Octree Algorithm

  • Improvement:
    Openedges Algorithm

  • Improvement:
    Internal changes in Installer

v1.51 (released 2013-04-21)
  • New feature:
    Available for 3d Max 2014

  • New feature:
    Support Batch Mode import (use $maxroot\Scripts\Din3D\din3d_batch_importer.ms)

v1.50 (released 2013-03-17)
  • Preparation for the 2.13 version of the exporter
  • New feature:
    Progress bar

  • New feature:
    Welding UVW vertex

  • New feature:
    Fix normals after smooth

  • Licensing:
    New Protection Method

  • Improvement:
    In Double Faces calculation method (speed)

  • Improvement:
    UVW map rotation

  • Improvement:
    In Multi Edge calculation method (speed and algorithm)

  • Improvement:
    In Open Edge calculation method (speed)

  • Improvement:
    In Auto-Edge calculation method (speed and algorithm)

  • Improvement:
    Drop 3ds max internal Smoothing Group calculation (very slow), use own algorithm

  • Improvement:
    Drop 3ds max internal Vertex Welding calculation (very slow), use own algorithm

  • Removed:
    Polygon mode import & retriangulate (because create lots model error)

v1.12 (released 2012-09-17)
  • Preparation for the 2.12 version of the exporter
  • New feature:
    Remove coplanar faces in windows and doors (2.12 exporter required)

  • New feature:
    Support Single-Material mode VrayWireColor

  • New feature:
    Gamma corrected Material Colors

  • Improvement:
    In materials

  • Improvement:
    UVW map rotation

  • Improvement:
    Presets Management

v1.11 (released 2012-07-15)
  • Preparation for the 2.10 version of the exporter
  • Improvement:
    Point Compare faster

  • Improvement:
    Cancel progress question

  • Bug fix:
    Presets load error (optimize & smooth parameters)

  • Bug fix:
    Cancel in Create Separated Object

v1.10 (released 2012-05-22)
  • New feature:
    Use Real World Texture Scale Option

  • Improvement:
    No Overwrite exiting textures

  • Licensing:
    Demo Conversion Number 5->10

v1.09 (released 2012-04-30)
  • New feature:
    Available for 3d Max 2013

  • New feature:
    Import as original ArchiCAD material index

  • Improvement:
    In Multi Material Creation

  • Improvement:
    Of scene to find materials

  • Improvement:
    Pass some parameters to lights (angle, etc..) (limited functions: ArchiCAD light no Max light)

  • Improvement:
    Dummys Object, Lights, Cameras attach to root Layer

  • Improvement:
    Installer found 3ds Max Design

  • Improvement:
    Full Unicode support (in 2013)

  • Improvement:
    File Information in GUI

  • Bug fix:
    The Manual installer did not do anything

  • Bug fix:
    Parameters saving

v1.05 (released 2012-04-03)
  • New feature:
    Add presets.

  • New feature:
    Check Updates.

  • Bug fix:
    Replace Layer Names illegal characters

v1.0 (released 2012-03-21)
  • Initial release.
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Din3D complete changelog

I’m going to assume the main changes I’ve made on plugins. So that the connections in the export and the import plugin could be followed, I listed them aside each other. I tried to pay much attention on the compatibility, but please use the latest version to avoid problems.

Din3D exporter for ArchiCAD Din3D importer for Cinema 4D Din3D importer for 3ds Max
     
Din3D format    
v2.60 (released 2024-02-01)
  • Bugfix:
    AC27 Didn’t export layers correctly

  • Bugfix:
    AC27 Didn’t export last material correctly

v2.56 (released 2023-09-30) v2.60 (released 2023-09-23)
  • New feature:
    Available for ArchiCAD 27

  • Bugfix:
    Texture name search crash fix

  • Improvement:
    Fix in osx installerx

  • Improvement:
    Windows installer download method fix

  • Available for Cinema 4D 2024
  • Rewrite licensing (need a new license file)
v2.58 (released 2023-01-12) v1.85 (released 2023-04-1)
  • Bug fix:
    Fixes in licensing

  • New feature:
    Available for 3d Max 2024

  • Bug fix:
    Fix missing vc redist

v2.55.m1 (released 2022-11-30) v2.57 (released 2022-10-13)
  • New feature:
    Available for ArchiCAD 26 on M1 mac

  • Improvement:
    Osx installer is faster

  • Available for Cinema 4D 2023
v2.55 (released 2022-07-15) v2.56 (released 2022-07-11)
  • New feature:
    Available for ArchiCAD 26

  • Bug fix:
    Fixing some texture write error

  • Drop support under AC18
  • Signing and notarizing plugins AC20 and up on mac
  • Available for Cinema 4D S26
  • Drop C4D R14 and C4D R15 support
  • Plugins are signed and notarized C4D S21 and up on mac
  • S25 and up plugins supported for M1 on mac
  • Bugfix:
    In licensing

  • Bugfix:
    Some small bugfixes

v2.55 (released 2021-10-21) v1.84 (released 2022-04-17)
  • Improvement:
    C4D version detection

  • New feature:
    Available for 3d Max 2023

  • Bug fix:
    Failed to create texture path

v2.54 (released 2021-07-21) v2.54 (released 2021-04-21)
  • New feature:
    Available for ArchiCAD 25

  • Available for Cinema 4D S24
  • Bugfix:
    In license read

v2.53 (released 2021-02-01) v2.53 (released 2021-02-01) v1.83 (released 2021-04-14)
  • Improvement:
    AC offset handling optionally4

  • Improvement:
    Some coding improvements

  • Bug fix:
    Fix some installer bugs

  • Improvement:
    In license handling

  • New feature:
    Available for 3d Max 2022

  • Bug fix:
    Crash, when does not possible to create texture path

v2.52 (released 2020-07-17) v2.52 (released 2020-09-21) v1.82 (released 2020-04-07)
  • New feature:
    Available for ArchiCAD 24

  • Improvement:
    Switch to ssl protocol

  • Bug fix:
    Handling AC offset bug

  • Bug fix:
    Light direction is wrong

  • Available for Cinema 4D S23
  • Available for Cinema 4D S22
  • Improvement:
    Update Curl to 7.72.0

  • Bug fix:
    Updates check works again

  • New feature:
    Available for 3d Max 2021

  • Bug fix:
    Dummy objects Ignore Extents

v2.51a (released 2019-11-17) v2.51 (released 2019-12-01) v1.81 (released 2019-11-03)
  • Bug fix:
    OSX 10.15 (Catalina) installer fix

  • Improvement:
    Not delete null polygon objects.

  • Improvement:
    Possible deleting null polygons from command

  • Bug fix:
    Remove unnecessary documents in R21 Direct importer

  • Bug fix:
    Enable ‘New Scene’ again in R21 Direct importer

  • Bug fix:
    Write wrong UW coordinates

v2.51 (released 2019-10-23)
  • Bug fix:
    UV weld parameter store

  • Bug fix:
    If not check UV weld, then wrong UV coordinates

v2.50 (released 2019-10-07) v2.50 (released 2019-10-07) v1.80 (released 2019-10-07)
  • New feature:
    Available for ArchiCAD 23

  • New feature:
    Export all element guid

  • Improvement:
    Change Default material mode to ‘Internal Engine’

  • Improvement:
    Installer win better detection

  • Bug fix:
    In windows installer

  • Bug fix:
    Fix Ac19 build in windows (outdated)

  • Bug fix:
    In detect C4D plugin

  • Available for Cinema 4D R21
  • Preparation for the 2.50 version of the exporter
  • New feature:
    New licensing method in R21

  • New feature:
    Split by elements

  • New feature:
    User modifiable separator sign

  • Improvement:
    Null objects in hierarchy

  • Improvement:
    Update icons

  • Bug fix:
    In Presets in Import Dialog

  • Bug fix:
    Layer names in hierarchy

  • Preparation for the 2.50 version of the exporter
  • New feature:
    Split by elements

  • New feature:
    User modifiable separator sign

  • Improvement:
    In Dummies creation

v2.34 (released 2019-03-12) v2.40 (released 2019-03-21) v1.74 (released 2019-05-05)
  • Improvement:
    Better C4D R20 compatibility

  • Improvement:
    Win Installer better compatibility

  • Available for Cinema 4D R20
  • Available for Cinema 4D R19
  • Improvement:
    Change Curl

  • Improvement:
    Big Refactor

  • Improvement:
    Melange material importer completly rewrite

  • Improvement:
    Menu enhancement

  • Bug fix:
    In Material creation had some bugfix

  • New feature:
    Available for 3d Max 2020

  • Bug fix:
    UnInstaller Bugfix

v2.33 (released 2018-06-21) v1.73 (released 2018-04-07)
  • New feature:
    Available for ArchiCAD 22

  • Improvement:
    Fixing in Installer and speed improvement

  • New feature:
    Available for 3d Max 2019

  • Improvement:
    Change installer

  • Bug fix:
    Fix Illegal texture path crash

v2.32 (released 2017-07-21) v1.72 (released 2017-07-31)
  • New feature:
    Available for ArchiCAD 21

  • New feature:
    Available for 3d Max 2018

v2.31 (released 2016-07-17) v2.30 (released 2016-09-22) v1.71 (released 2016-09-26)
  • Bugfix:
    Wrong texture scales in ArchiCAD 20

  • Available for Cinema 4D R17
  • Available for Cinema 4D R18
  • Improvement:
    Camera rotation

  • Improvement:
    Full Internal Rewrite

  • Improvement:
    Multiple Melange version

  • Bug fix:
    In Shader creation

  • Bug fix:
    VcRedist Fix in installer

v2.30 (released 2016-07-07) v1.70 (released 2016-07-11)
  • New feature:
    Available for ArchiCAD 20

  • Improvement:
    Change Icons, links, etc

  • New feature:
    Available for 3d Max 2017

  • Improvement:
    Change links, etc…

  • Bug fix:
    Small internal bugfix

v2.21 (released 2015-07-07) v1.61 (released 2015-04-18)
  • New feature:
    Available for ArchiCAD 19

  • Bugfix:
    In texture names

  • New feature:
    Available for 3d Max 201

  • Bugfix:
    Updater

v2.20 (released 2014-10-15) v2.20 (released 2014-10-15) v1.60 (released 2014-10-15)
  • New feature:
    Save Cinema 4D materials

  • New feature:
    Save Cinema 4D lights

  • New feature:
    Export Camera Sets

  • Improvement:
    Dialog: Material Export Type Selector

  • Bugfix:
    Fix Zombie elements (again)

  • Bugfix:
    In camera export

  • Available for Cinema 4D R16
  • Preparation for the 2.20 version of the exporter
  • New feature:
    Import AC18 C4D materials

  • New feature:
    Import AC18 C4D lights

  • Improvement:
    Many internal changes

  • Licensing:
    In C4D Demo mode update possible

    Preparation for the 2.20 version of the exporter

  • Improvement:
    Separated objects contains lights (AC18 required)

  • Improvement:
    Light Names (AC18 required)

  • Improvement:
    Cameras Hierarchy

  • Bug fix:
    Separated Objects Memory Error

  • Bug fix:
    Installer

v2.16 (released 2014-09-15) v2.14 (released 2013-09-15) v1.52 (released 2014-05-02)
  • Bugfix:
    Long material names fix (AC18))

  • Bugfix:
    Material Indexes (AC18)

  • Bugfix:
    Fix Zombie elements (AC18)

  • Available for Cinema 4D R15
  • Improvement:
    Sort in Separated Objects dialog

  • Bug fix:
    Close dialog after reached Demo limit

  • New feature:
    Available for 3d Max 2015

  • Improvement:
    Better Drive Detection

  • Improvement:
    New Octree Algorithm

  • Improvement:
    Openedges Algorithm

  • Improvement:
    Internal changes in Installer

v2.15 (released 2014-07-01)
  • New feature:
    Available for ArchiCAD 18

  • Bug fix:
    Network Location Cinema Folder

  • Bug fix:
    Installer Bugfix

v2.14 (released 2014-02-17) v1.51 (released 2013-04-21)
  • Bug fix:
    Wrong Output when use 3D cut

  • Bug fix:
    Long material names fix

  • New feature:
    Available for 3d Max 2014

  • New feature:
    Support Batch Mode import (use $maxroot\Scripts\Din3D\din3d_batch_importer.ms)

v2.13 (released 2013-06-09)
  • New feature:
    Available for ArchiCAD 17

v2.13 (released 2013-03-17) v2.13 (released 2013-03-17) v1.50 (released 2013-03-17)
  • Improvement:
    Checking duplicated texture names

  • Improvement:
    Din3D file Version information

  • Improvement:
    Finish Dialog can be disabled

  • Improvement:
    Small Unit warning dialog

  • Improvement:
    Check c4d importer plugin is exist

  • Bugfix:
    Export current camera

  • Bugfix:
    Wrong poly export (only 2 vertex)

  • Preparation for the 2.13 version of the exporter
  • New feature:
    Root Axis Center.

  • New feature:
    Split by materials (if not checked available simple class import)

  • Improvement:
    Expanded texture location

  • Licensing:
    Student version free (For educational use only)

  • Bug fix:
    Fix multi license problems

  • Bug fix:
    Wrong poly import (only 2 vertex)

  • Preparation for the 2.13 version of the exporter
  • New feature:
    Progressbar

  • New feature:
    Welding UVW vertex

  • New feature:
    Fix normals after smooth

  • Licensing:
    New Protection Method

  • Improvement:
    In Double Faces calculation method (speed)

  • Improvement:
    UVW map rotation

  • Improvement:
    In Multi Edge calculation method (speed and algorithm)

  • Improvement:
    In Open Edge calculation method (speed)

  • Improvement:
    In Auto-Edge calculation method (speed and algorithm)

  • Improvement:
    Drop 3ds max internal Smoothing Group calculation (very slow), use own algorithm

  • Improvement:
    Drop 3ds max internal Vertex Welding calculation (very slow), use own algorithm

  • Removed:
    Polygon mode import & retriangulate (because create lots model error)

v2.11 (released 2012-09-23)
  • Improvement:
    Some changes in Multi License

v2.12 (released 2012-09-17) v2.10 (released 2012-09-17) v1.12 (released 2012-09-17)
  • New feature:
    Texture compression options

  • New feature:
    Export Class Index

  • New feature:
    Export Object GUID

  • New feature:
    Export texture mirrored dates

  • Improvement:
    Preferences Stored in Registry

  • Improvement:
    In GDLM material name

  • Improvement:
    Bring to foreground Cinema 4D (only windows)

  • Preparation for the 2.12 version of the exporter
  • Available for Cinema 4D R14
  • Licensing:
    Changes in Code generation and licensing (use Cinema 4D first 11 digit)

  • Improvement:
    In materials

  • Improvement:
    UVW map rotation

  • Bug fix:
    GetActiveDocument Bug

  • Bug fix:
    Reverse Normals in Update

  • Preparation for the 2.12 version of the exporter
  • Available for Cinema 4D R14
  • Licensing:
    Changes in Code generation and licensing (use Cinema 4D first 11 digit)

  • Improvement:
    In materials

  • Improvement:
    UVW map rotation

  • Bug fix:
    GetActiveDocument Bug

  • Bug fix:
    Reverse Normals in Update

v2.02 (released 2012-07-28)
  • Bug fix:
    OSX Registration

v2.01 (released 2012-07-28)
  • Bug fix:
    Fix OSX massive crash

  • Bug fix:
    In updater

v2.10 (released 2012-07-15) v2.00 (released 2012-07-15) v1.11 (released 2012-07-15)
  • New feature:
    Available for ArchiCAD 16

  • New feature:
    New Command: ‘Send To Cinema 4D’

  • New feature:
    Updater

  • Improvement:
    Save Element Default ZZYZX value

  • Improvement:
    In Story Level Save

  • Bugfix:
    On Dialog ‘Export Textures’

  • New feature:
    Full Unicode support.

  • New feature:
    Din3D Tag store import settings

  • New feature:
    Import Stories

  • New feature:
    Import Classes

  • New feature:
    Possible to create ‘Separated objects’

  • New feature:
    Possible to create ‘Instances’

  • New feature:
    Extract textures to file

  • New feature:
    Choose import Scale

  • New feature:
    Updater command

  • New feature:
    Sorter command

  • New feature:
    Remove Empty ‘Null Object’ command

  • Improvement:
    Pass some parameters to lights (angle, etc..) (limited functions: ArchiCAD light no C4D light)

  • Improvement:
    Separated Optimizer Task

  • Improvement:
    New Icons

  • Improvement:
    New Dialog

  • Supporting:
    Not compatible with AC4D and AC4D+ format

  • Licensing:
    No open-source

    Preparation for the 2.10 version of the exporter

  • Improvement:
    Point Compare faster

  • Improvement:
    Cancel progress question

  • Bug fix:
    Presets load error (optimize & smooth parameters)

  • Bug fix:
    Cancel in Create Separated Object

v2.06 (released 2012-05-22) v1.10 (released 2012-05-22)
  • Improvement:
    Riis Lamp Type Changes

  • New feature:
    Use Real World Texture Scale Option

  • Improvement:
    No Overwrite exiting textures

  • Licensing:
    Demo Conversion Number 5->10

v2.05 (released 2012-04-30) v1.09 (released 2012-04-30)
  • New feature:
    Save lights angle, radius etc.. parameters

  • Improvement:
    Save Material Index

  • Improvement:
    Save Localized Class Names

  • Improvement:
    It does not give an index of the lamp, if does not contains polygons

  • New feature:
    Available for 3d Max 2013

  • New feature:
    Import as original ArchiCAD material index

  • Improvement:
    In Multi Material Creation

  • Improvement:
    Of scene to find materials

  • Improvement:
    Pass some parameters to lights (angle, etc..) (limited functions: ArchiCAD light no Max light)

  • Improvement:
    Dummys Object, Lights, Cameras attach to root Layer

  • Improvement:
    Installer found 3ds Max Design

  • Improvement:
    Full Unicode support (in 2013)

  • Improvement:
    File Information in GUI

  • Bug fix:
    The Manual installer did not do anything

  • Bug fix:
    Parameters saving

v1.05 (released 2012-04-03)
  • New feature:
    Add presets.

  • New feature:
    Check Updates.

  • Bug fix:
    Replace Layer Names illegal characters

v2.02 (released 2012-03-12) v1.00 (Initial release 2012-03-21)
  • Improvement:
    New logo

  • Improvement:
    New website

  • Improvement:
    Installers

v2.01 (released 2011-12-19)
  • New feature:
    Output Scale Chooser

v2.00 (released 2011-12-14)
  • New feature:
    Save Object names, positions

v1.99 (released 2011-12-06)
  • New feature:
    New output format (not compatible with previous versions)

  • New feature:
    Possible save to 3ds Max

  • New feature:
    Save to UTF8 format names

  • New feature:
    Save precision float -> double

  • New feature:
    Save all Layers Information

  • New feature:
    Save Story Information

  • New feature:
    Save Class Information

  • New feature:
    Save Normals

  • New feature:
    Save textures directly to output file

  • New feature:
    Save Bounding Box

  • New feature:
    Save Output Scale

  • Improvement:
    New Icons

  • Supporting:
    AC4D and AC4D+ not supported

  • Licensing:
    No open-source

AC4D+ format  
v1.6 (released 2010-06-04)
  • New feature:
    The ‘material tag’ can be chosen to be created on either the Null Object or on the Polygon.

  • New feature:
    In ‘Update’ mode the full hierarchy can be sorted by name, optionally.

  • New feature:
    Undo function is usable again, optionally.

v1.5 (released 2010-04-17)
  • New feature:
    When updated, the polygons are not deleted by the import plugin. So the polygon tag changes are kept.

  • Improvement:
    I’ve compile plugin for version R11.5 (small speed improvement)

  • Improvement:
    In ‘Update’ mode does not try to set the ‘Editor camera’

  • Improvement:
    Optimization of the polygon divided by a ‘main’ and ‘users’. This is a slightly better result mainly in the version R10.5.

v1.41 (released 2010-02-14)
  • Bug fix:
    64 bit mode crash plugin

v1.7 (released 2010-01-21) v1.4 (released 2010-01-21)
  • Improvement:
    Saving is faster

  • Improvement:
    Saving AC4D+ format in binary -> the output file size is reduced in most cases

  • Improvement:
    Small progress window changes

  • Bugfix:
    ‘ArchiCAD layer’ name export is fixed

  • The full code is rewritten for improving memory usage and speed
    • Improvement:
      Less memory required

    • Improvement:
      A way lot bigger files can be imported (tested with a 500 MB file on a laptop with 2 GB RAM)

    • Improvement:
      Significant speed improvement in the option ‘Split polygons by ArchiCAD layers’ (slightly slower compared to importing without layers option)

    • Improvement:
      Undo function is removed (lots of memory usage)

    • New feature:
      Binary file import method added (8-9 times faster)

    • New feature:
      ESC button can be used to cancel importing process

  • Improvement:
    Dialog: update folder improvement (if Tag name = file name, then ‘Update’ mode is automatically selected)

  • Improvement:
    If materials not needed are not created

  • Improvement:
    Transform Shader is removed from the plugin (was unnecessary).

v1.61 (released 2009-11-15)
  • Bugfix:
    Export current camera fix

v1.6 (released 2009-11-06) v1.3 (released 2009-11-06)
  • New feature:
    Add Export expanded material properties option

  • New feature:
    Add Export textures option

  • New feature:
    Add Export current camera (only perspective)

  • Improvement:
    AC4D+ gui improvements

  • Improvement:
    Add manual (see in the import plugin)

  • Bugfix:
    Save when push Cancel button is savedialog

  • Bug fix:
    Some empty Class type output

  • Preparation for the 1.6 version of the exporter
    • New feature:
      Add Import expanded material properties

    • New feature:
      Add Import textures

    • New feature:
      Add Transform Shader

  • Improvement:
    Mixed up the order of the Lights and cameras

  • Improvement:
    Not add UVW tag if not UVW coord in .AC4D+ file

  • Improvement:
    Fix Camera object Field of View Camera value

  • Improvement:
    Layer name is assigned to the cutted polygons

  • Improvement:
    Add manual

v1.2 (released 2009-09-29)
  • New feature:
    Add Import Presets

  • New feature:
    Add display imported File Name

  • Bug fix:
    Sort by name (if duplicate names)

  • Bug fix:
    File close method

v1.1 (released 2009-09-09)
  • New feature:
    Add undoable option

  • New feature:
    Add Reverse Polygon Normals

  • New feature:
    Working sort by name function

  • New feature:
    Add Russian translation (thanks for Matthew Ivanov)

v1.5 (released 2009-07-31) v1.0 (Initial release 2009-07-31)
  • New feature:
    Add AC4D+ format

  • New feature:
    Add UVW coordinates export

 
AC4D format
v1.2 (released 2009-06-17)
  • New feature:
    Done Class type output

  • Improvement:
    Layer Index generation

v1.1 (released 2009-06-07)
  • New feature:
    Done Light export

  • New feature:
    Done Camera export

  • Improvement:
    GDLMXX_materialname

v1.0 (Initial release 2009-05-31)
  • Only core working. No cameras and lights export. No class output type.
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keyboard-pay

Purchase Din3D importer for 3ds Max

The plugins connect itself to hardware (physical drive). If you choose a removable drive, then you can use the plugin at your workstation or laptop (of course not at the same time).

Full License – 59€

Full license with 1 year subscription.

Additional License – 49€

Additional licenses with 1 year subscription.
You must have a Full license before purchasing additional licenses. This is only necessary if you have multiple seats of 3ds Max (for instance, two seats of 3ds Max). You can purchase multiple additional licenses by entering the quantity during the Paypal payment process.

Renew License – 29€

Renewal your license with 1 year subscription.
When you can generate a new key file.

Purchase Options and Registration Information

You do not need a PayPal account to purchase if you have a valid credit card. After clicking the “Buy Now” button, select the button following “If you do not currently have a PayPal account” in order to use a major credit card. When purchasing, please provide the following information during your payment (under Registration Information or Message To Seller):
  • Your full name
  • A working e-mail address
Note: The KEY file is good for all 3ds Max version
If you need other License type or quantity, or if you have any questions, please use Contact Form.
 

After Payment

Use the Din3DimportReg.exe utility and send me your ID file. More detailed information for ID file generation can be found on registration page.
Your ID file will be provided via email once the required information has been submitted. It is crucial that you use or provide a valid email address in order to receive your serial number. Orders are usually processed in one or two days. Thank you for your patience during the time! Don’t forget to check your spam filtered emails just in case my email was marked as such!
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keyboard-register

Registration Din3D importer for 3ds Max

Install Din3D importer for 3ds Max plugin.

Start the Din3DimportReg.exe utility in max root folder.

Din3D importer for 3ds max Registration Utility - Dialog init

Choose the hard disk to be linked with the Din3D importer for 3ds Max license.
Allowed types: ssd, internal disk, external usb storage, pendrive.
Please do not select the raid arrays, because it is not working properly
If you choose a removable drive, then you can use the plugin at your workstation or laptop (of course not at the same time).

Din3D importer for 3ds max Registration Utility - Select drive

Press the Save ID File button and save *.ID file on your hard disk as any name you like.

Din3D importer for 3ds max Registration Utility - Save ID file

Send this file to sales@din3d.org. (link sends e-mail). Within a short time (usually within 24-48 hours) you will get an email from us with *.key license file attached. Save this file on your hard disk. Start again Din3DimportReg.exe utility and press the Apply Key File button .

Din3D importer for 3ds max Registration Utility - Final screen

In the dialogue box, select the *.key file you received from us. With this the registration procedure is over.

Please remember, if you lose your pendrive or your disk is damaged, you must to purchase a renew license.

ATTENTION! In case of any request please use the same email address what you used when you purchased the plug-in. If we can’t find your e-mail address from which you sent the ID file in our database, your request may not be processed!
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Changes in the Max plugin license terms

Hi!

As many people asked that the use plugin on your workstation as well on your laptop, so I changed the registration process.
The registration on Éptár webpage is no longer necessary.

The plugins connect itself to hardware (as in previous versions), but more flexible.
Allowed types: ssd, internal disk, external usb storage, pendrive.
If you choose a removable drive, then you can use the plugin at your workstation or laptop (of course not at the same time).

The new version is a significant increase import speed. Completely re-written the plugin, in many places internal Max functions are proven to be too slow.

Int the ArchiCAd and C4D plugin have made chages and bugfixs.

Regards
Dinnye

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