update a Din3d copy max

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    cuba
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    I am used to work in cinema 4d.  In cinema it is possible to make a copy of the import (with the din3d tag) and update that copy.

    This is easy to use in large projects: I make an export of each house in the project.  I materialize one house, make a copy of it and updat this copy with another model of house.  Like this i have serperate housemodels with correct materials.

    I am new to Max but is this also possible in Max?  What is the workflow to do this?

    Thanks!!

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